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Joey Judkins – 3d Character Modeling & Rigging
Aster 3d Character Creation
Your work will come to life! 3d Cinema 4d characters This workshop will teach you how to create a character and then rig it. 3d character. This process is simple and anyone can master it. It gives you the ability to make your characters real.
Learn more Rigging Process
Rigging Cinema 4d is a powerful workflow that can be used by anyone. 3d Artists should be aware of it. This is not only useful for creating characters, but also has many other applications. Once you master the joint tool, binding, and weight painting, youâll see that you can shape and animate geometry in any way you want.
Training of the highest quality
We brought 3d artist, Joey JudkinsWe went to MoGraph Mentor headquarters to film this workshop. Weâve created a training series that is clear and concise. Along with this workshop, youâll have many C4D files to download, including the Rig at each stage of production. This will allow you to jump straight into every part of the production process.
Content for the course
What you will learn in this workshop
If you’re interested in 3d You can learn character design in this course. You will learn how to use Cinema 4d to model, rigging and weight paint characters.
Character Design
A model sheet is necessary before you can start using Cinema 4d. You will need to create a basic design and then make a model sheet as a guide. 3d The modeling process.
Youâll be provided with Joeyâs model sheet so you can follow along with his modeling of Mira.
Torso & Hands
To begin the modeling process, jump into Cinema 4d. Weâll be doing whatâs called âBox Modeling.â Start with a simple cube. Next, use modeling tools to create subdivisions. Then we can start shaping our torso shape.
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Then weâll walk you through the modeling of a hand with a very simple approach.
The Head
Weâre off and running with our model and we now continue to the head and facial features. It’s best to keep the base model simple, and to use a sub-division surface.
Weâll then add details like the hair, eyes, and mouth.
Waist, Legs & Feet
By now youâll understand the basic modeling workflow and best practices of edge flow and topology. For the lower body of the character, we continue to use the box modeling approach.
Using simple tools weâll create the waist, legs, and feet as the final step in modeling.
Joints & Bindingâ
Our mesh is modeled and itâs time to build the skeleton of joints that will become our rig. Using the joint tool weâll start from the waist and work our way towards the fingers.
Youâll learn how to work symmetrically, so youâre not repeating steps for each side of the body.
Weight Painting
The joints are in place, weâve binded them to our character model, now we must refine the weights of each joint. This is the final step to build controllers for rig.
Weight painting is all about being clean and focused on the poses you need to be successful.
Building Controllersâ
Congratulations! You have made it through weight-painting! Only a matter of seconds before the fun begins. Before animating our character, we must build controllers that keep our base joints clean.
Using nulls and splines youâll create a custom set of controllers to drive the animation of your rig.
UV Unwrapping
Although this is not the main purpose of the workshop, we wanted to demonstrate it anyway. After you have rigged your character, you can create a UV map to add custom textures.
Joey You will learn how to unwrap with the native C4D tools.
The Animating Walk Cycle
We couldnât let you go without animating the rig. This concludes the workshop. Joey This will allow you to animated a walk-cycle. We want to help you understand how to animate your controllers and adjust animations in both the dopesheet and curve editor.
It was a hard job to create the rig. Now we can have some fun animating it.
Course Preview
Sneak Peak of the Course
This workshop teaches you how to create original artwork. 3d Cinema 4d characters This course covers everything you need to know about Cinema 4d, from the sketch phase to the rig that you can animate.
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3D Character Modeling Rigging (C4D)
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3D Character Modeling Rigging (C4D)
Mira_Clay_01_0014
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Testimonials
Learn from students
Rodolfo Martins for Students
“Honestly, just a perfect step-by-step course on building any kind of character to be rigged and animated in Cinema 4D! Love it!”
Rodolfo Martins
Designer & 3D Illustrator
It is great, and I must say that it makes perfect sense. With that, I give @abigthumbsup and thumbs-up.Joey Judkins For this one!!
Ondrej SemotanDesigner & Animator
It’s a great course to learn how to create characters in Cinema 4d. Joey This article will explain how to create, rig, and animate original characters.
Bella CologluFreelance Motion Designer
Character Rigging This has been an obscure science for me. However, the presentation was easy to follow and understand.
Download it immediately Joey Judkins – 3d Character Modeling & Rigging
Terry DavisCreative Director
While I was already able to animate characters in After Effects, 3D is a whole new story. This workshop Joey Did a fantastic job teaching the basics of how to model, rig, and animated your own little figure with C4D
Matthias Klepeisz2D Animator
Digging the workshop. As someone who doesnât have a lot of C4D experience, Iâve learned a lot about modeling so far. Itâs kinda blowing my mind that I made a character in C4D. This is very exciting!
Marshall NaborsAnimator & Director
It is great, and I must say that it makes perfect sense. With that, I give @abigthumbsup and thumbs-up.Joey Judkins For this one!!
Ondrej SemotanDesigner & Animator
It’s a great course to learn how to create characters in Cinema 4d. Joey This article will explain how to create, rig, and animate original characters.
Bella CologluFreelance Motion Designer
Character Rigging This has been an obscure science for me. However, the presentation was easy to follow and understand.
Terry DavisCreative Director
While I was already able to animate characters in After Effects, 3D is a whole new story. This workshop Joey Did a fantastic job teaching the basics of how to model, rig, and animated your own little figure with C4D
Matthias Klepeisz2D Animator
Digging the workshop. As someone who doesnât have a lot of C4D experience, Iâve learned a lot about modeling so far. Itâs kinda blowing my mind that I made a character in C4D. This is very exciting!
Marshall NaborsAnimator & Director
It is great, and I must say that it makes perfect sense. With that, I give @abigthumbsup and thumbs-up.Joey Judkins For this one!!
Ondrej SemotanDesigner & Animator
It’s a great course to learn how to create characters in Cinema 4d. Joey This article will explain how to create, rig and animate original characters.
Bella CologluFreelance Motion Designer
Character Rigging This has been an obscure science for me. However, the presentation was easy to follow and understand.
Terry DavisCreative Director
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Mentor
Joey Judkins
3D artist & Animator
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Instagram
Twitter
Dribbble
There are many terms for what I do: animation, motion design and motion work. But I prefer to say Iâm an Animator.
If itâs related to animation or motion design in any way, I can jump in and help tell the story youâre looking to tell through video media.
Iâm proud to say Iâm located in Columbus, Ohio and am husband to a beautiful wife and father of three crazy (adorable) children.
Play Video
Illustration for the community
Community
Be part of a supportive network
After the video training is over, you can continue the conversation on our Discord Server. This platform allows us to engage with you while youâre working throughout the workshop.
Download it immediately Joey Judkins – 3d Character Modeling & Rigging
Extra Feature
Meet Mira
Get a fully-rigged 3D character
This course contains the following:
MoGraph Mentorâs first 3d Ready to be animated. Mira, our fully-rigged character, is included in this course. You can train with her anytime you like. 3d character animation skills.
âMira,â Model & Rig Provided At Each Phase Of Production
Mira is available to download for participants in this workshop. She is available at each stage of the workshop. If you prefer to focus on rigging and skip modeling, that is possible. You can also practice weight painting instead of joint layout if that is what you prefer.
Learn more https://archive.is/8axqi
Course Features
- Lectures 0
- Quizzes 0
- Duration 50 hours
- Skill level All levels
- Language English
- Students 0
- Assessments Yes