This course is available immediately for delivery Ackeem The workflows and steps involved in creating characters will be explained to you. You’ll learn the entire process of creating your character and will also be able to present it in its final form. File Size: 24.4GB
Ackeem Durrant – Vertex Workshop – Character Creation For Games
Character Creation For Games
Create a Game-Ready CharacterFrom Start to Finish
- Fluency in PBR workflow
- Wrinkles & Pores
- Dynamic poses
- Material Expression
Make a game Character
Learn how to use practical workflows to create games-ready character, from start to finish, with one of the Industry’s leading artists, Ackeem Durrant. Ackeem Since more than four years, has been modeling and sculpting characters for video games. Currently works as an animator. Character Bulkhead Interactive Artist
Ackeem You will learn the process of creating characters and guide you through each stage. Learn all about the process of creating a character and prepare it for presentation.
You’ll be:
- You are able to communicate fluently in all stages of the PBR workflow.
- Learn how to create dynamic poses that will enhance your character.
- Know how to create 3D characters.
- Create your own game-Available character
Download immediately Ackeem Durrant – Vertex Workshop – Character Creation For Games
Sprints
All of our courses are designed around the job.-Sprints are used to break down the content into manageable units.
The total workshop duration is 47 hours 18 minutes.
SPRINT 1
Blocking The Character
271 minutes
This sprint will be the most important. Ackeem Durrant Collects his reference and begins to block in the character, sculpting the body and the face.
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SPRINT 2
Facial Development
333 minutes
This sprint will be the most important. Ackeem This course teaches you how to create planes of the face. You can capture the essence of the concept using a variety of methods.
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SPRINT 3
The Creation of Clothing
301 minutes
The next sprint will be Ackeem Marvelous Designer creates most of the clothing for his characters.
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SPRINT 4
Creating Secondary & Tertiary Details
269 minutes
This sprint will be the most important. Ackeem Adds secondary, primary and tertiary details. He then demonstrates how to hand-sculpt pores and creates custom brushes.
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SPRINT 5
Create Our Game Ready Mesh
309 minutes
This sprint will be the most important. Ackeem Creates the low-resolution mesh, the UVs, and Define Texture Sets.
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SPRINT 6
Texturing Character
479 minutes
This sprint will be the most important. Ackeem Every item of Clothing requires the creation of the base Materials. Substance Painter is used to prepare the character and texture.
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Download it immediately Ackeem Durrant – Vertex Workshop – Character Creation For Games
SPRINT 7
Maya’s XGen: How to Create Hair
478 minutes
This sprint will be the most important. Ackeem This tutorial demonstrates how Maya’s Xgen can create realistic hair through Interactive Grooming.
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SPRINT 8
Eye Creation & Texture Sets
203 minutes
This sprint will be the most important. Ackeem This program creates eye shaders in real-time and sets up the eye textures, maps and eye textures.
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SPRINT 9
Lighting & Presentation
196 minutes
This sprint will be the most important. Ackeem It demonstrates basic lighting theory. You can design lighting styles that are specific to your project. Your project is unique. Character. Bring all your Elements to Life.
Here’s what you’ll get in Ackeem Durrant – Vertex Workshop – Character Creation For Games
Course Features
- Lectures 1
- Quizzes 0
- Duration 10 weeks
- Skill level All levels
- Language English
- Students 195
- Assessments Yes