Applied Houdini Particles IV Physical Instances will show you how to use particles more than just to simulate. File Size: 5.32GB
Applied Houdini – Particles IV
Applied Houdini Particles IV Physical Instances will help you to see particles as more than just points. Instead, treat them like physical things. To get an efficient and beautiful result when dealing with huge quantities of physical objects it’s not possible or even practical to use rigid body systems. To make the simulations fast and beautiful, we will alter the behavior of the particles as they interact with the ground and in the air. This lesson also covers an easy-to-implement growth/dissolution algorithm, better translucency shading and other workflow tricks. Make incredible particle simulations right now!
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Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). You will benefit from proven production workflows and get an in-depth explanation of how things work. The best part is that each video is packed with real information and footnotes, not just empty talk and dead space.
Course Features
- Lectures 0
- Quizzes 0
- Duration Lifetime access
- Skill level All levels
- Students 0
- Assessments Yes