Guillotine Revolution contains a complete system built around a wide range of guillotine attacks across a wide spectrum of scenarios.
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Daniel De Groot – Guillotine Revolution
Solve Your Guillotine Troubles With European Standout Daniel De Groot And Score More Submissions Than Ever!
- Daniel De Groot has been able to make the guillotine one of his go-to strategies for winning high-level competitions.
- Troubleshoot common counters and defensive measures with finishing variations are tailor-made to exploit your opponent’s reactions.
- Guillotine Revolution contains a complete system built around a wide range of guillotine attacks across a wide spectrum of scenarios.
- Snag guillotines from everywhere, and develop a higher finishing rate with De Groot’s ultra-tight finishing variations!
- Learn to apply which guillotines are most effective against your opponent’s defense, and always have a pathway to secure the submission.
GUILLOTINE REVOLUTION CONTAINS 6 PARTS PACKED WITH TOP-TIER GUILLOTINE TACTICS!
WHAT WILL YOU LEARN?
Guillotine Revolution is a series that focuses on making the guillotine one of your go-to submissions. Daniel De Groot is a high level competitor from the Netherlands and the guillotine and its complementary techniques are a focal point of his game. The series covers the same entries, set ups, finishing variations, counter, and even counters to counters! Upgrade your overall game by making the guillotine one of your most versatile attacks.
So, Why the guillotine? guillotine chokes are extremely effective finishing moves. When Daniel added the guillotine to his game, he started submitting way more people. Before he used to sneak out victories through points or advantages. Now it’s different: During his most recent competition in Brazil, he finished all four of his fights in under two minutes using techniques shown here!
FIND EFFECTIVE SET UPS TO SECURE THE GUILLOTINE
ENTER INTO GUILLOTINE ATTACKS FROM THE TOP POSITION
WHAT’S ON THE SERIES?
PART 1 – INTRO & CONCEPTS
INTRODUCTION
GUILLOTINE AS A POSITION
REGULAR VS ARM-IN GUILLOTINE
THE THREE FINISHING POSITIONS
HEAD HEIGHT RULE
BENT NECK PRINCIPLE
GUILLOTINES IN THE GI
PART 2 – FINISHES
REGULAR GUILLOTINE (LOW ELBOW)
HIGH ELBOW GUILLOTINE
ARM-IN GUILLOTINE
FOOT LOCK GUILLOTINE
HIGH ELBOW FROM TOP
ARM-IN FROM TOP
TEN FINGER GUILLOTINE
DIESEL SQUEEZEL
BAIANOTINE / NINJA CHOKE
PART 3 – STANDING ENTRIES
BASIC STANDING ENTRY
VS DOUBLE LEG
VS SINGLE LEG
VS BACK TAKE
PART 4 – BOTTOM ENTRIES
INTRO TO BOTTOM ENTRIES
CLOSED GUARD ENTRY
OPEN GUARD ENTRY
HIP HEIST
SHIN-TO-SHIN ENTRY
VS OVER-UNDER
VS ARM WEAVE
PART 5 – TOP ENTRIES
INTRO TO TOP ENTRIES
MOUNT ENTRY
SIDE CONTROL ENTRY
DLR ENTRY
SIN-TO-SHIN ENTRY TOP
HALF GUARD
INVERTED HALF GUARD
KIMURA TRAP
PART 6 – COUNTERS (TO THE COUNTERS)
INTRO TO COUNTERS
PULL OUT
HAND FIGHT
VON FLUE AND FORWARD PRESSURE
GOOD SIDE ESCAPE
COYOTE COUNTER
PEEK-A-BOO / HOUDINI
BONUS & OUTRO GREY AREA GUILLOTINES
THE MUFFLER
FACE-O-TINE
FIST-O-TINE
OUTRO AND ADVICE
Course Features
- Lectures 0
- Quizzes 0
- Duration 10 weeks
- Skill level All levels
- Language English
- Students 64
- Assessments Yes