This crash course will cover everything you need and make you a C# expert in just a few hours.
Stone River eLearning – C# Programming Crash Course
The Microsoft C language suite is a sure career booster. They’re powerful, in-You can create any type of software or application you want. However, they’re not exactly the most beginner friendly languages in the world. They all share the same roots but have different characteristics. C# is the most straightforward of the three languages and is considered to be a step above Java in terms skill. This crash course will cover everything you need and make you a C# pro in no time.
C# Get an A+ Programming
C# fundamentals
Unity and C# can be used to create games
Mobile apps can be developed with C# or Xamarin
Develop software using Mono, C#, and Windows Forms
Create websites using ASP.NET and C#
Develop console applications
Everything You Need To Get Up to Speed
C# is a great language, but it’s not perfect. This online course will explain what C# can do and its weaknesses. Following that we’ll take a look at the various platforms that utilize C#, which you’ll be using during the course to complete a wide variety of projects.
After that there’s nothing left to do but dive straight in. Step by step, section by section, you’ll build your knowledge of C# with practical projects along the way to put your developing skills into practice. Each section is dedicated to setting up your environment and data types; expressions and operators; statements, flow control; organisation; classes, structs; inheritance and interfaces; and many more.
To get ed, you will need to have some programming knowledge and familiarity with object concepts.-oriented programming (don’t worry if you don’t have any actual experience). Suitable for beginners and intermediates alike, by the end of this course you’ll have a solid understanding of C#, its strengths and weaknesses, what projects you can use it for, and you’ll be more than ready to using it in the real world.
What is C#?
C# is an object-oriented programming language from Microsoft’s C family of languages. It is a mix of C++ and C++. It was created to improve productivity when developing web apps. It can be used to create secure client, client, and server applications.-server and database apps, XML webservices, distributed components, and many other features. It is built on the.NET framework, and Java was also inspired.
All of our online courses are guaranteed to meet or exceed all your expectations. You can request a full refund if you aren’t 100% satisfied with any course, for any reason.
This is our promise to you. We don’t like tricks, gimmicks, and games as much as you. If you need a refund or a guarantee of satisfaction, we will not hassle you. So go ahead and place your order with confidence. There is nothing to lose.
The course is enjoyable. I’ve programed in Java and C++. I enjoy the comparisons. This is a great crash course for programmers who aren’t already programmer. I only needed to be familiar with C# syntax, but the tips and pitfalls are very useful. I like the way that the instructors teach. He is quick to show complex concepts with simple examples and not long text.-Theory and book descriptions. I only want to know how code is written!
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Christina G Diggins
Although I have been programming for many decades, C# is brand new to me. It is something I must master in order to be able to work in today’s market. This course is a great first step. Anyone who is interested in learning the basics of C# should take it.
Robert V Frazier
I believe the course answers most questions if you are using C#. Course The teacher speech is well-paced and clear. Also, examples are quite informative.
Georgy Saveliev
This has been a very easy lesson to follow for the instructor, who is genuinely excited to learn the C# language.
John Horsley
I believe the course introduction was very clear so far. I also know what the course content will look like.
Mr Derek Finch
Very clear explanations followed by code examples.
Eyal Iaroslavitz
Course Curriculum
Introduction to the Course
Course Introduction (1:33).
Final Application Demonstration (4.57)
Overview of C#
Section Introduction (0.34)
C# Strengths & Weaknesses (5:31)
C#: Popular Uses (5:05).
The.Net Framework – How to Unlearn (8:44)
Section Summary (0.21)
Section 2 Quiz
Setting Up Environment
Section Introduction (0.54)
Visual Studio 3:00 – Downloading and Installing
Creating A New Console Project (2:08)
Environment Breakdown (7.19)
Preventing the console from auto exiting (4:03).
Section Summary (0.25)
Section 3 Quiz
Data Types & Their Uses
Section Introduction (0.30)
Categories Of Data Types (7.15)
Predefined Data Types (8.04)
Part 1 – Arrays Part 2 – Single Dimensional & Jagged (8.24).
Part 2 – Arrays Part 3 – Multidimensional and As Objects (8.50).
Enums (10.49)
Section Summary (0.31)
Section 4 Quiz
Variables, Expressions, & Operators
Section Introduction (0.41)
Variables: Implicit And Explicit Creations And Converstions (7:34).
Definite assignment (5:28).
Expressions and Operators (11/18)
Section Summary (0.28)
Section 5 Quiz
Statements & Flow Control
Section Introduction (0.222)
Breaking Down Statements (7.08)
Selection Statements (7.21)
Looping statements (8:21).
Jumping Statements (11.23)
Section Summary (0.26)
Section 6 Quiz
Organization
Section Introduction (0.11)
Files (2:53)
Namespaces (11.23)
Section Summary (0.26)
Section 7 Quiz
Classes and Structs
Section Introduction (0.48)
Classes and Inheritance (6.37)
Classes vs. Structs (4.29)
Fields and Constants (6.58)
Methods (8.07)
Method Modifiers (6:24)
Properties and Accessories (9:31).
Static Members (4.42)
Constructors (9.47)
Indexers (5:46)
Overloading Operators (8.28).
Section Summary (0,36)
Section 8 Quiz
Inheritance
Section Introduction (0.27)
A Short Overview of Inheritance (3.29)
Access Modifiers (8.37).
Class Convertion (6.02)
Polymorphism (8.12)
Abstract Classes and Members (5:23).
Sealed Methods and Classes (5.20)
Hidden Inherited Members (4.21)
Section Summary (0.38)
Section 9 Quiz
Interfaces
Section Introduction (0.33)
Breaking Down Interfaces (7.11)
Using Polymorphism to Defining and Using Interfaces (9:27).
Extending Interfaces (4.28)
Avoiding Common Interface Problems (9:22)
Section Summary (0.35)
Section 10 Quiz
Delegates & Events
Section Introduction (0.27)
Definition, Creation, and Using Delegates (9.39)
Multicast Delegates (7:27)
Definition, Creation, and Handling Events (9.34)
Section Summary (0:10)
Section 11 Quiz
Exception Handling
Section Introduction (0.19)
A Broad Overview Of Exceptions (8.26).
Try to Catch, and Finally (8:34).
Section Summary (0.12)
Section 12 Quiz
Attributes, Preprocessor Directives, & Documentation
Section Introduction (0.15)
Defining And Utilizing Attributes (7:51)
Defining And Utilizing Preprocessor Directives (7:16)
Comments (6.51)
Section Summary (0.26)
Section 13 Quiz
Setting Up Notebook Application Components
Section Introduction (0.27)
Creating a notebook app and implementing IPageable Inteface (3.59)
2. Creating a Structure to Hold Page Data (2.42)
Creating Textual Message Classes and Implementing the IPageable Interface (5.07).
Creating Child MessageList Classes and Implementing Enums (5.57)
Creating the Image Class (4.06)
Section Summary (0.42)
Section 14 Quiz
Connecting components in the new notebook class
Section Introduction (0.44)
Create a List of Pages in The New Notebook Class (6.14).
Use Delegates, Indexers, and Dictionaries to Interact with Notebook (8:08).
Constructors and The Params Modifier to Initialize Notebook Dictionary (8.16).
Instantiating Notebook, and using Do While Loop to accept continuous input (12:34).
Fixing Key Not Found Exception with Try and Catch (10:02).
Switch Statement to Extract Secondary Commands Part 1 (7.38)
Utilizing Switch Statement Part 2 to Extract Secondary Commands (8:48).
Section Summary (0.39)
Section 15 Quiz
Defining Input, Output, Delete & Show Functions
Section Introduction (0.55)
4:44 – Defining input and output methods for textual message class (4:44).
8:12 Adding, Showing, and Removing List Page Pages
Overriding input and using enums in MessageList Class (8.55)
Defining Output and Input Functions for Image Class (7.07)
Section Summary (1.25)
Section 16 Quiz
Improve Modularity with Events and the NotebookLogger class
Section Introduction (1.23)
Creating the New NotebookLogger Class (5.50)
Part 1 of Defining and Calling Events in the Notebook Class (6.35)
Part 2: Definition and Calling Events in the Notebook Class (5.05)
Defining and Attaching – Detaching Eventhandlers in NotebookLogger (7.06)
Toggling Event Handlers in the NotebookLogger class (9:22).
Section Summary (1.10)
Section 17 Quiz
Conclusion
Additional Resources (4.28)
Closing message (3:00)
Get ed now!
Frequently Asked Question
What time does the course and end?
It is a course that never ends. It is completely self-explanatory.-Online course that can be accessed at your own pace – you choose when and where you want to end it.
What time do I have to access the course?
How does lifetime access sound to you? You have unlimited access to the course after enrolling – on any device you own.
What if I’m not satisfied with the course?
We don’t want you to be dissatisfied! We will refund your entire purchase if you are not satisfied within the first 30 days.
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Course Features
- Lectures 0
- Quizzes 0
- Duration 50 hours
- Skill level All levels
- Language English
- Students 400
- Assessments Yes