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Axie Infinity is available in $AXS ($SLP), $RON, Axies and land.
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TrendsVC PRO 0077 – Play-And-Earn
Why it Matters
Play-And-Earn games are allowing millions (and eventually billions!) of people to join the web3.
 Problem
Gamers spend billions on games every year.
Without ownership, alignment, or governance rights
 Solution
Play-And-earn games give players:
Transferable assets
Property rights that are strong
Participation in governance
Forks allow you to exit and re-mix games.
The ability to develop and monetize experiences and assets
Play-And-earn games give developers:
New business models
Deep alignment with the players
Innovative ways to retain and acquire new players
User can develop faster thanks to user-Generated content
Players
Play-And-Earn Games
Axie Infinity • A card-based, battle-game.
Decentraland • Virtual world owned by its users.
The Sandbox • Community-powered platform that allows creators and investors to monetize assets.
PoolTogether • A no-Loss lottery
Zed Run • Virtual horse racing.
Worldwide Webb • A pixel art metaverse with NFTs.
Illuvium • A AAA game where players battle and earn ETH.
 Predictions
Play-And-Earn games will help build more complex economies. Axie Infinity offers $AXS and $SLP as well as $RON for Axies, land, and other items. You can trade, breed, trade, lease or flip virtual worlds and manage them.
Learn-To-Earn models will be more common. Coinbase offers users the opportunity to learn more about DeFi concepts, cryptocurrencies and other topics.
Engage-To-The availability of earn models will increase. Brave Browser offers BAT tokens for users who opt in to ads.
The play-And-New game studios will be born from earn movement. Ubisoft faces backlash from trad gamers. Discord faces the same fate. Discord will be the first to attract users who are aligned with them.-principles.
There will be crossovers between in und out-Game and non-game economies. $SLP can be used to purchase everyday products and services. As home internet.
 Opportunities
You can explore new monetization models for gamers and developers.
Collect in-Assets for games
Earn from in-game battles
Breed in-Characters
Fractionalize in-Assets for games
Virtual worlds allow you to buy and sell land
Take a stake-Game assets for a return
Leasing in-Other players can use your game assets
NFT owners need liquidity (loans)
Redeem royalties on secondary sales
As a protocol politician, represent players
To create content, onboard players and allow them to play-And-earn games.
Striker streams Loot Remilies
Brycent streams Axie Infinity
Titokliber streams Thetan Arena
Create a game to appeal to an existing community. Realms (for Adventurers), built on Loot. Loot owners get mint passes.
Traditional games can be played in port-And-earn models. PoolTogether & MimirQuiz give a new spin on traditional quizzes and lotteries, respectively.
There are risks
Complexity • Play-And-The complexity of earn economies is increasing. The second concept may be difficult for game designers to grasp.-Order effects of design decisions. You may lose your assets.
Misinformation • Do your own research. Before you invest, play games and get involved with your community.
 Key Lessons
Gaming isn’t new. There are secondary markets for traditional games. HQ Trivia paid the players directly. The difference is that players can play.-And-Earn games are protected by strong, unrevocable property rights that are open to all.-Source code and governance tokens
Play-And-Earn is a gateway drug for DeFi. In-Game assets can be traded and leveraged, staked, sold, and even staked. You will find players. Learn more about crypto.
Play-And-NFT skeptics will be silenced by earn. In-NFTs for games have utility. You can’t right-Click here-And-You can save your community. Or utility.
 Haters
“Money takes the fun out of games.”
We trade physical cards, play the lottery (with negative expected return), and poker. Games can be used as a way to escape. These experiences are enhanced by alignment. PoolTogether. No-Loss lottery
“Where’s the moat if games are open-sourced and forkable?” We’re in the age of user-Owned networks. Wolf Game and Sheep Game. You can pick the reality that you want. Legitimacy must first be earned.
“I already own physical collectible cards.” Digital scarcity is also a problem. You cannot trust a third party. As we said in the DAOs report, Can’t be evil is better than don’t be evil.
 Links
Whom should I speak to about play?-To-earn? • The tweet behind this report.
The Deceptive Complexity of Axie Infinity’s Digital Economy • A look at the economy of Axie Infinity And adjacent play-and-earn games.
Play To Earn Tokens by Market Capitalization • Tokens sorted by market cap.
 Related Reports
NFTs • NFTs are the common thread in most play-And-earn games.
DeFi • Crypto gaming and DeFi reinforce each other.
Gamification • A closer look at mechanics.
DAOs • Guilds are emerging to support players. These DAOs are frequently formed.
Paid Communities • Player-Owned communities can be considered alternative communities.
 Thank you
Vajresh, Erwan Galo, Prabhjot Lama, Prabhjot Lala, Prabhjot Hua Ashwin and Sean Hua. This report was a lot of fun.
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Trends PRO #0077 — Play-And-Earn Games offers more insight.
What you’ll get:
24 Play-And-Earn Games (242% More).
11 Predictions (120% MORE)
9 Opportunities (125% More)
5 Risiken (150% More)
6 Key Lessons (100% More)
11 Links (266% more)
10-Minute audio episode with Play exclusive-And-You can earn stories, insights, and opportunities.
With Trends Pro you’ll learn:
(Pro) How to get users?
( Pro) What’s permissionless integration?
( Pro) What is NFT primitives?
(Pro) What are guilds?
(Pro) Which fund allows you to place your money in a range of playable assets?-And-How can you earn assets?
( Pro) What challenges does Axie Infinity’s economy face?
( Pro) How do play-And-Are you looking for ways to solve scaling problems with earn games?
(Pro) What makes composability a two-way street?-Edged sword?
(Pro) What are the threats?-And-earn models face?
(Pro) Which DAO invests into play-And-Earn NFTs
You can find out more.
Download immediately TrendsVC PRO 0077 – Play-And-Earn
Course Features
- Lectures 0
- Quizzes 0
- Duration 10 weeks
- Skill level All levels
- Language English
- Students 58
- Assessments Yes